![]() ![]() This release also features improvements for the high-level multiplayer system the ' MultiplayerSynchronizer' node now supports syncing of transform components, sub-resource properties, and other types of indexed data. Enhanced TilemapsĪlongside major performance optimizations to the tile/tilemap system of Godot, there is a new feature that allows you to rotate or flip a tile/tile pattern while placing them anywhere. ![]() There is still room for improvement, but this already makes 4.2 way more version control friendly. The developers also added: Also, some cases of sporadic changing of resource IDs in scenes have been solved ( GH-65011). Godot 4.2 comes with a fix to an issue where changing scenes or renaming nodes during 'ready' would lead to crashes, various issues related to renaming/moving files were also fixed. The project manager also sees an update, the general project import workflow has been improved alongside a rearrangement of buttons. ![]() Previously, this was only limited to the center point and symmetrical extents. It allows you to break up scripts into named blocks, which can then be minimized to lessen clutter.Īnother new addition to Godot is the ability to extend each side of box shapes individually within the editor viewport. There have been many improvements on the editor side of Godot.Īs illustrated by the screenshot above, the first one is a new addition to the code editor called “ Code Region”. Keep in mind that this is an experimental undertaking, so expect bugs and issues. They have provided both 32-bit and 64-bit versions of Godot for ARM on their downloads page. However, that has now changed with the Godot 4.2 release. But, we will focus on the key highlights:Įven though it was possible to manually build Godot for ARM-based devices on Linux, there was never an official ARM build for Linux. There are plenty of new things with the Godot 4.2 release. ![]()
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